Gear Up & Go
You have taken over the Outfitter's Post, a lonely shack on the edge of civilization. Explorers come to you for gear; tools, supplies, and the slimmest chances of survival. Each has their own path to walk. Deserts. Storms. Mountains that swallow sound. They will tell you what they need... sort of. Not always directly. Not always clearly.
Your job: choose three items from the shop. Gear that will meet their needs, or not. Pick well, and they may return with stories. Pick poorly, and they do not return at all.
Created for Godot Wild Jam #81
Theme: Expedition
WildCards: None
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